Friday 29 October 2010

Ball and Chain

S'up?

Today I just finished my ball and chain (or block and tackle) animation. Take a look. I don't know how fluid this will be as, when I viewed it, the animation did not play as smoothly as it did on maya.

Ball and Chain

The idea behind this exercise was to practice overlap and to create a realistic sence of weight. I think I've done an ok job. If I do this again though I would make it travle faster as I recon I glides a little too much. Te, he, he!

Oh yeah. I think I'm starting to like maya now. Sometimes its a bit stubbon but appart from those times, very responsive. Mabey we might become friends.

Anyway thats all for now. I might try an upload a few drawings next time.

Saturday 23 October 2010

More Animation

I give you my second post.

Right. Well first I had to animate Cubie again but he had to react to a sound and express some sort of emotion in responce. Take a gander.

Cubie's Reaction

Over all I'm rather pleased with this one as I feel that the motion is much more fluid compared to my last Cubie animation; he is not so cumbersom and his arms, not so ridgid. I was aiming to convey shock through his body language (doing those things that only an animated dude can do.)



CGI Time

Anyway next I had to animate a couple of bouncing balls. CGI this time though. One had to be charasmatic and the other, neutral.

Charasmatic Ball

As with Mr Cubie I had to portray some sort of emotion so I went for excitement and I felt the best way to express this would be to show a sudden burst of energy so I made this little guy go ping!

Neutral Ball

My honist opinion? Awful. Awfulawfulawful. It drops far too slowly then pings up into the air befor fliping over like a ninger. (hoiyyyyah!) I mean what kind of neutral, emotionless ball does that? The sence of weight has just completely disolved. I suposed the only bit that was any good was the landing at the end but even then it is a bit too abrupt. It kinda reminds me of those little poses you see those gymnasts make after a crazed flip...



Anyway untill my next post I will leave you with an old sketch of mine as my camra which I've been using to take pics of my assigned drawings seemes to have died.


Well that all folks.

Saturday 16 October 2010

The Animation Begins...

Hi and wellcome to my first blog.

Where to begin...er....ah! Well I've just begun my Digital Animation course and the first peice of course work I was set was to animate a bouncy ball and a bowling ball falling and hitting the ground. You can check them out bellow.


Bouncing Ball


Bowling Ball


I'm happy with the fluidity of the "bouncing ball" and I think their is a good sence of weight, especially when the ball reaches the top of its ark but its far from perfect. For starters I think I may have over emphasized the quash and stretch and the result is it looks a bit more like it is actually jumping rather than bouncing. Still I can refer to this if I find I have to make something jump in the future. "Yay!"

When it came to doing the bowling ball I made the squash and stretch much more subtle as too much would have made the ball appear softer. Also, as it is so hevy, it's bounce is very shallow.



A Bit of Drawing

Each week I get the opotunity to select a drawing task and I chose one named Les Miserables. The idea of the task is to draw fellow students of my course and exadurate their mood. As their emotions would be emphasized I choose to draw them in a cartoony fashion. I found to acheive this I would have to capture their likeness. There are a couple of examples bellow.
I never really liked having two people facing a simlar angle on one page but they were facing that way at the time. Ah well.


One More Peice of Animation

As this blog was abit late I've also got another peice of animation to add. This would be of a little dude I have deemed Cubie making a wee jump. (So my bouncing*cough*jumping*cough* ball came in useful after all!)

This task was about incorportaing anticipation and overlap as well as squash and stretch. I think I managed to achive the anticipation though I feel that perhaps I made Cubie a little cumbersome and the animation may be that little bit rigid towards the end.

Anyway thats all for now foaks.
Thanks for reading.

Oh and feed back is greatly appreciated.