And so the walks continue.
My most recent assignment was to translate my own physical walk into a traditional and CGI animation. Check 'em out.
Traditional
CGI
I'm quite happy with the overall fluidity of both animations but I do feel that the motion of the CGI animation is a little static.
I noticed, when observing my own walk, that my raised foot passes very close to the ground and that I flick it up slightly before placing it back on the floor. (I do wander if this was partLy to compensate for the weight of the big gothic boots I was wearing.) My walk is also quite boyish for a girl too. For example I do not say my hips as much as someone might expect a girl would and I also take wide strides. All of these had to be exaggerated to create my walk animations.
Anyway that's that.
Feed back is always appreciated.
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