Tuesday, 13 November 2012

Nearly finished some work....

As yesterday was such a disappointment I forced my self out of bed early again to attempt those animations. Over all it was about six hours work and almost all finished. The hardest part was creating a walk because it has large feet and a birdlike leg structure-it was a little awkward to decide how high the foot could lift. (The answer was very looooowe with long strides-this really emphasised the weight though.)

Looking so much better than yesteday...
 
 
Anyway I should really hand in my concept for this guy. My plan was to hand it in with some nice animations to it would look good but I believe the dedline is some time around now.

I tried to do some work...really...

So yesterday I arived at uni early to do some tests animations for the Deep project on ToonBoom. I decided I was was feeling enthusiastic and that I would get some proper work done. It took the first hour to find ither a computer that worked or would run toonboom without asking for an adminastrative pasword. Anyway four hours later my animation was almost complete and then it stoped saving. I had been saving it to my memory stick so I assumed it was faulty any tried to save it to the computer's hard drive-it didn't work ither. I then discovered that almost all my work had disapeared.

Meh.

Redid the entire thing badly in about half an hour so I could use it as a blue print for the next day.

 
It was meant to be my drone. Not looking to great.

Friday, 2 November 2012

More design stuff

My newest task has been to create some concept work for a short anime sequence. I'm looking at creating some robots/drones (roughly human sized) with the capability of fire power. Its been a loooong time since I've last drawn any bots and I'm just realising ow much I've missed it. This is a brief post as I've only done a little so far. Plus once I've done more and probably changed it several times over I'll rant with more depth. Any way here is a sample.



There. I've gone with organic structures. Tacking into consideration this is for an anime I'm rather against using blocks, aggressive pointy bits and anything that may resemble the original transformers series from the 80s (but I've watched the entire thing and I loved it). Anyway the point I want to get to is that bots most frequently seen in anime are not like that. The are mostly composed of curves and usually have an over all organic silhouette.

Thats me done fore now.