Tuesday, 13 November 2012

Nearly finished some work....

As yesterday was such a disappointment I forced my self out of bed early again to attempt those animations. Over all it was about six hours work and almost all finished. The hardest part was creating a walk because it has large feet and a birdlike leg structure-it was a little awkward to decide how high the foot could lift. (The answer was very looooowe with long strides-this really emphasised the weight though.)

Looking so much better than yesteday...
 
 
Anyway I should really hand in my concept for this guy. My plan was to hand it in with some nice animations to it would look good but I believe the dedline is some time around now.

I tried to do some work...really...

So yesterday I arived at uni early to do some tests animations for the Deep project on ToonBoom. I decided I was was feeling enthusiastic and that I would get some proper work done. It took the first hour to find ither a computer that worked or would run toonboom without asking for an adminastrative pasword. Anyway four hours later my animation was almost complete and then it stoped saving. I had been saving it to my memory stick so I assumed it was faulty any tried to save it to the computer's hard drive-it didn't work ither. I then discovered that almost all my work had disapeared.

Meh.

Redid the entire thing badly in about half an hour so I could use it as a blue print for the next day.

 
It was meant to be my drone. Not looking to great.

Friday, 2 November 2012

More design stuff

My newest task has been to create some concept work for a short anime sequence. I'm looking at creating some robots/drones (roughly human sized) with the capability of fire power. Its been a loooong time since I've last drawn any bots and I'm just realising ow much I've missed it. This is a brief post as I've only done a little so far. Plus once I've done more and probably changed it several times over I'll rant with more depth. Any way here is a sample.



There. I've gone with organic structures. Tacking into consideration this is for an anime I'm rather against using blocks, aggressive pointy bits and anything that may resemble the original transformers series from the 80s (but I've watched the entire thing and I loved it). Anyway the point I want to get to is that bots most frequently seen in anime are not like that. The are mostly composed of curves and usually have an over all organic silhouette.

Thats me done fore now.


Tuesday, 23 October 2012

So another project and a restart

Ok. As soon as I came back to uni I was ambushed by a third year, Omari, and his Final Major Project. The simplified basic concept: Little Loud: The Animated Series is a about a good little girl with a big bad shadow.

The project is to be around three minuits long and we are doing one episode which is set predominently in the child's bedroom, at night. The advantage of this story is that it is simple making it easy to to tell within a short space of time and the single setting also means you don't bombard the adience with too much info within a short time frame. Its logical.
The characters are the girl and her shadow.

My first task has been to work on character design. I noticed that his mood board was mostly comprised of gothic imagery, the majority was identifyably Tim Burton apeal so I asked if this was the visual vibe he was going for but this was not the case-it was mearly insparation for the shadow.
Anyway here are my first design ideas.



She is meant to be shy and timid ten year old who is creative and exciable when alone. She sometimes turns here blanket into a cape and (obviously) in here PJs.
 
You get the idea.
 
 
 
After spending time crafting and egineraing this crafting Omari and I had a meeting were he told me I had to change race and shape. Shere was to be african/carabean. Meh. Nothing wrong with that. Its what you do as a character designer. So I wnet off and did these.






Since the last meeting Omari had a better idea of what sort of style he want to go for but he likes the character so I've got to take these drawings and create the stylised variation. I've got some shadow concepts which I'll discus in a different blog so see yah.

Still alive, I think...

Ok it's obvious: I haven't been around for a while. Why? Long story short a lot of crap happened within a very short space of time and I allowed my self to be distracted. I lost sight of my plans, my enthusiasm and, apart from Project Cheese, I stopped attending uni.. I am greatly annoyed with my self-it took me a long time to decide what wanted to do with my future plus no one thought I'd ever make it to university, or college even. You get the gist.

So what happened to Project Cheese? I was enjoying the entire project. It was going well, it was ahead of schedule, someone vital stopped coming to uni and gradually this caused the entire thing to loose that solidity. It did get completed. Hate how it turned out though. The compositor of my group reordered the shots as he saw fit (ignoring the animatic and notes I left for him.) He then proceeded to hand it in without informing me, despite the fact that I asked him to show me before hand so, as director I, could check it and perhaps work on making alterations.
Usually, as a director, it would be my role to sit with the individual editing the shots together or at least watch a short edited sequence and give it the "all clear" so you can make sure that it is just right but if that person starts and finishes the edit without informing you then it is out of your hands.

Perhaps I'm just blaming someone for my falier. Maybe this only happened because I was a bad director. I'm not looking for sympathy, I don't feel sorry for my self, I'm just disappointed.

Wednesday, 25 April 2012

And the project continues...

So several weeks back I began animating for  Project Cheese.
As much as I love traditional animation (also it would have looked lovely with the backgrounds) I decided to use Toon Boom. This was because it is a faster way of working, it is up to date with the animation industry and it also gives me practise with a graphics tablet.

Anyway here is an example of Some animation in progress.


When I began animating with this program a few weeks back I had barley touched this program or a graphics tablet and when I first used one my work was comparable to a five-year-old's scribble but eventually I managed to create actual drawings. So far things have been running smoothly I animate and Perry colours them and tweaks any tiny glitches.
Now I'm just waiting for a couple more backgrounds so I can animate this mouse interacting with the background.